Interactive Audio Systems
Interactive audio systems are designed so that sound responds to input and changing conditions rather than playing back a fixed recording.[1] In games and installations, the audio reacts to what the user does and to the state of the experience, selecting, layering, and modulating sound in real time.
Building these systems means defining the rules and parameters that connect events to sound, so that the result feels responsive and coherent across unpredictable situations. The approach spans generative, procedural, and modular methods, all aimed at audio that adapts moment to moment.[2]