Audio Integration
Audio integration is the work of bringing finished sound assets into a game engine or interactive runtime and wiring them so they play back correctly in response to events. It covers importing files, assigning them to the right triggers, setting levels and randomization, and confirming that each sound behaves as intended across the situations the player can create.
Because interactive audio is driven by game state rather than a fixed timeline, integration is as much about logic as about sound. The integrator defines how and when assets are called, how they blend or interrupt one another, and how memory and voices are managed, so that a large library of sounds remains coherent and performant in play.[1]